#!/usr/bin/env python ############################################################################# ## ## Copyright (C) 2018 Riverbank Computing Limited. ## Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ## All rights reserved. ## ## This file is part of the examples of PyQt. ## ## $QT_BEGIN_LICENSE:BSD$ ## You may use this file under the terms of the BSD license as follows: ## ## "Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions are ## met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in ## the documentation and/or other materials provided with the ## distribution. ## * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ## the names of its contributors may be used to endorse or promote ## products derived from this software without specific prior written ## permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ## $QT_END_LICENSE$ ## ############################################################################# import sys import math from PyQt5.QtCore import pyqtSignal, QSize, Qt, QTimer from PyQt5.QtGui import QOpenGLVersionProfile, QPixmap from PyQt5.QtWidgets import (QAction, QApplication, QGridLayout, QLabel, QLineEdit, QMainWindow, QMessageBox, QOpenGLWidget, QScrollArea, QSizePolicy, QSlider, QWidget) class GLWidget(QOpenGLWidget): xRotationChanged = pyqtSignal(int) yRotationChanged = pyqtSignal(int) zRotationChanged = pyqtSignal(int) def __init__(self, parent=None): super(GLWidget, self).__init__(parent) self.gear1 = 0 self.gear2 = 0 self.gear3 = 0 self.xRot = 0 self.yRot = 0 self.zRot = 0 self.gear1Rot = 0 timer = QTimer(self) timer.timeout.connect(self.advanceGears) timer.start(20) def setXRotation(self, angle): self.normalizeAngle(angle) if angle != self.xRot: self.xRot = angle self.xRotationChanged.emit(angle) self.update() def setYRotation(self, angle): self.normalizeAngle(angle) if angle != self.yRot: self.yRot = angle self.yRotationChanged.emit(angle) self.update() def setZRotation(self, angle): self.normalizeAngle(angle) if angle != self.zRot: self.zRot = angle self.zRotationChanged.emit(angle) self.update() def initializeGL(self): version_profile = QOpenGLVersionProfile() version_profile.setVersion(2, 0) self.gl = self.context().versionFunctions(version_profile) self.gl.initializeOpenGLFunctions() lightPos = (5.0, 5.0, 10.0, 1.0) reflectance1 = (0.8, 0.1, 0.0, 1.0) reflectance2 = (0.0, 0.8, 0.2, 1.0) reflectance3 = (0.2, 0.2, 1.0, 1.0) self.gl.glLightfv(self.gl.GL_LIGHT0, self.gl.GL_POSITION, lightPos) self.gl.glEnable(self.gl.GL_LIGHTING) self.gl.glEnable(self.gl.GL_LIGHT0) self.gl.glEnable(self.gl.GL_DEPTH_TEST) self.gear1 = self.makeGear(reflectance1, 1.0, 4.0, 1.0, 0.7, 20) self.gear2 = self.makeGear(reflectance2, 0.5, 2.0, 2.0, 0.7, 10) self.gear3 = self.makeGear(reflectance3, 1.3, 2.0, 0.5, 0.7, 10) self.gl.glEnable(self.gl.GL_NORMALIZE) self.gl.glClearColor(0.0, 0.0, 0.0, 1.0) def paintGL(self): self.gl.glClear(self.gl.GL_COLOR_BUFFER_BIT | self.gl.GL_DEPTH_BUFFER_BIT) self.gl.glPushMatrix() self.gl.glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0) self.gl.glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0) self.gl.glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0) self.drawGear(self.gear1, -3.0, -2.0, 0.0, self.gear1Rot / 16.0) self.drawGear(self.gear2, +3.1, -2.0, 0.0, -2.0 * (self.gear1Rot / 16.0) - 9.0) self.gl.glRotated(+90.0, 1.0, 0.0, 0.0) self.drawGear(self.gear3, -3.1, -1.8, -2.2, +2.0 * (self.gear1Rot / 16.0) - 2.0) self.gl.glPopMatrix() def resizeGL(self, width, height): side = min(width, height) if side < 0: return self.gl.glViewport((width - side) // 2, (height - side) // 2, side, side) self.gl.glMatrixMode(self.gl.GL_PROJECTION) self.gl.glLoadIdentity() self.gl.glFrustum(-1.0, +1.0, -1.0, 1.0, 5.0, 60.0) self.gl.glMatrixMode(self.gl.GL_MODELVIEW) self.gl.glLoadIdentity() self.gl.glTranslated(0.0, 0.0, -40.0) def mousePressEvent(self, event): self.lastPos = event.pos() def mouseMoveEvent(self, event): dx = event.x() - self.lastPos.x() dy = event.y() - self.lastPos.y() if event.buttons() & Qt.LeftButton: self.setXRotation(self.xRot + 8 * dy) self.setYRotation(self.yRot + 8 * dx) elif event.buttons() & Qt.RightButton: self.setXRotation(self.xRot + 8 * dy) self.setZRotation(self.zRot + 8 * dx) self.lastPos = event.pos() def advanceGears(self): self.gear1Rot += 2 * 16 self.update() def xRotation(self): return self.xRot def yRotation(self): return self.yRot def zRotation(self): return self.zRot def makeGear(self, reflectance, innerRadius, outerRadius, thickness, toothSize, toothCount): list = self.gl.glGenLists(1) self.gl.glNewList(list, self.gl.GL_COMPILE) self.gl.glMaterialfv(self.gl.GL_FRONT, self.gl.GL_AMBIENT_AND_DIFFUSE, reflectance) r0 = innerRadius r1 = outerRadius - toothSize / 2.0 r2 = outerRadius + toothSize / 2.0 delta = (2.0 * math.pi / toothCount) / 4.0 z = thickness / 2.0 self.gl.glShadeModel(self.gl.GL_FLAT) for i in range(2): if i == 0: sign = +1.0 else: sign = -1.0 self.gl.glNormal3d(0.0, 0.0, sign) self.gl.glBegin(self.gl.GL_QUAD_STRIP) for j in range(toothCount+1): angle = 2.0 * math.pi * j / toothCount self.gl.glVertex3d(r0 * math.cos(angle), r0 * math.sin(angle), sign * z) self.gl.glVertex3d(r1 * math.cos(angle), r1 * math.sin(angle), sign * z) self.gl.glVertex3d(r0 * math.cos(angle), r0 * math.sin(angle), sign * z) self.gl.glVertex3d(r1 * math.cos(angle + 3 * delta), r1 * math.sin(angle + 3 * delta), sign * z) self.gl.glEnd() self.gl.glBegin(self.gl.GL_QUADS) for j in range(toothCount): angle = 2.0 * math.pi * j / toothCount self.gl.glVertex3d(r1 * math.cos(angle), r1 * math.sin(angle), sign * z) self.gl.glVertex3d(r2 * math.cos(angle + delta), r2 * math.sin(angle + delta), sign * z) self.gl.glVertex3d(r2 * math.cos(angle + 2 * delta), r2 * math.sin(angle + 2 * delta), sign * z) self.gl.glVertex3d(r1 * math.cos(angle + 3 * delta), r1 * math.sin(angle + 3 * delta), sign * z) self.gl.glEnd() self.gl.glBegin(self.gl.GL_QUAD_STRIP) for i in range(toothCount): for j in range(2): angle = 2.0 * math.pi * (i + (j / 2.0)) / toothCount s1 = r1 s2 = r2 if j == 1: s1, s2 = s2, s1 self.gl.glNormal3d(math.cos(angle), math.sin(angle), 0.0) self.gl.glVertex3d(s1 * math.cos(angle), s1 * math.sin(angle), +z) self.gl.glVertex3d(s1 * math.cos(angle), s1 * math.sin(angle), -z) self.gl.glNormal3d(s2 * math.sin(angle + delta) - s1 * math.sin(angle), s1 * math.cos(angle) - s2 * math.cos(angle + delta), 0.0) self.gl.glVertex3d(s2 * math.cos(angle + delta), s2 * math.sin(angle + delta), +z) self.gl.glVertex3d(s2 * math.cos(angle + delta), s2 * math.sin(angle + delta), -z) self.gl.glVertex3d(r1, 0.0, +z) self.gl.glVertex3d(r1, 0.0, -z) self.gl.glEnd() self.gl.glShadeModel(self.gl.GL_SMOOTH) self.gl.glBegin(self.gl.GL_QUAD_STRIP) for i in range(toothCount+1): angle = i * 2.0 * math.pi / toothCount self.gl.glNormal3d(-math.cos(angle), -math.sin(angle), 0.0) self.gl.glVertex3d(r0 * math.cos(angle), r0 * math.sin(angle), +z) self.gl.glVertex3d(r0 * math.cos(angle), r0 * math.sin(angle), -z) self.gl.glEnd() self.gl.glEndList() return list def drawGear(self, gear, dx, dy, dz, angle): self.gl.glPushMatrix() self.gl.glTranslated(dx, dy, dz) self.gl.glRotated(angle, 0.0, 0.0, 1.0) self.gl.glCallList(gear) self.gl.glPopMatrix() def normalizeAngle(self, angle): while (angle < 0): angle += 360 * 16 while (angle > 360 * 16): angle -= 360 * 16 class MainWindow(QMainWindow): def __init__(self): super(MainWindow, self).__init__() centralWidget = QWidget() self.setCentralWidget(centralWidget) self.glWidget = GLWidget() self.pixmapLabel = QLabel() self.glWidgetArea = QScrollArea() self.glWidgetArea.setWidget(self.glWidget) self.glWidgetArea.setWidgetResizable(True) self.glWidgetArea.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.glWidgetArea.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.glWidgetArea.setSizePolicy(QSizePolicy.Ignored, QSizePolicy.Ignored) self.glWidgetArea.setMinimumSize(50, 50) self.pixmapLabelArea = QScrollArea() self.pixmapLabelArea.setWidget(self.pixmapLabel) self.pixmapLabelArea.setSizePolicy(QSizePolicy.Ignored, QSizePolicy.Ignored) self.pixmapLabelArea.setMinimumSize(50, 50) xSlider = self.createSlider(self.glWidget.xRotationChanged, self.glWidget.setXRotation) ySlider = self.createSlider(self.glWidget.yRotationChanged, self.glWidget.setYRotation) zSlider = self.createSlider(self.glWidget.zRotationChanged, self.glWidget.setZRotation) self.createActions() self.createMenus() centralLayout = QGridLayout() centralLayout.addWidget(self.glWidgetArea, 0, 0) centralLayout.addWidget(self.pixmapLabelArea, 0, 1) centralLayout.addWidget(xSlider, 1, 0, 1, 2) centralLayout.addWidget(ySlider, 2, 0, 1, 2) centralLayout.addWidget(zSlider, 3, 0, 1, 2) centralWidget.setLayout(centralLayout) xSlider.setValue(15 * 16) ySlider.setValue(345 * 16) zSlider.setValue(0 * 16) self.setWindowTitle("Grabber") self.resize(400, 300) def grabFrameBuffer(self): image = self.glWidget.grabFramebuffer() self.setPixmap(QPixmap.fromImage(image)) def clearPixmap(self): self.setPixmap(QPixmap()) def about(self): QMessageBox.about(self, "About Grabber", "The Grabber example demonstrates two approaches for " "rendering OpenGL into a Qt pixmap.") def createActions(self): self.grabFrameBufferAct = QAction("&Grab Frame Buffer", self, shortcut="Ctrl+G", triggered=self.grabFrameBuffer) self.clearPixmapAct = QAction("&Clear Pixmap", self, shortcut="Ctrl+L", triggered=self.clearPixmap) self.exitAct = QAction("E&xit", self, shortcut="Ctrl+Q", triggered=self.close) self.aboutAct = QAction("&About", self, triggered=self.about) self.aboutQtAct = QAction("About &Qt", self, triggered=QApplication.instance().aboutQt) def createMenus(self): self.fileMenu = self.menuBar().addMenu("&File") self.fileMenu.addAction(self.grabFrameBufferAct) self.fileMenu.addAction(self.clearPixmapAct) self.fileMenu.addSeparator() self.fileMenu.addAction(self.exitAct) self.helpMenu = self.menuBar().addMenu("&Help") self.helpMenu.addAction(self.aboutAct) self.helpMenu.addAction(self.aboutQtAct) def createSlider(self, changedSignal, setterSlot): slider = QSlider(Qt.Horizontal) slider.setRange(0, 360 * 16) slider.setSingleStep(16) slider.setPageStep(15 * 16) slider.setTickInterval(15 * 16) slider.setTickPosition(QSlider.TicksRight) slider.valueChanged.connect(setterSlot) changedSignal.connect(slider.setValue) return slider def setPixmap(self, pixmap): self.pixmapLabel.setPixmap(pixmap) size = pixmap.size() if size - QSize(1, 0) == self.pixmapLabelArea.maximumViewportSize(): size -= QSize(1, 0) self.pixmapLabel.resize(size) if __name__ == '__main__': app = QApplication(sys.argv) mainWin = MainWindow() mainWin.show() sys.exit(app.exec_())