#!/usr/bin/env python ############################################################################# ## ## Copyright (C) 2014 Riverbank Computing Limited. ## Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ## All rights reserved. ## ## This file is part of the examples of PyQt. ## ## $QT_BEGIN_LICENSE:BSD$ ## You may use this file under the terms of the BSD license as follows: ## ## "Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions are ## met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in ## the documentation and/or other materials provided with the ## distribution. ## * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ## the names of its contributors may be used to endorse or promote ## products derived from this software without specific prior written ## permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ## $QT_END_LICENSE$ ## ############################################################################# import copy import random from PyQt5.QtCore import pyqtSignal, QBasicTimer, QSize, Qt from PyQt5.QtGui import QColor, QPainter, QPixmap from PyQt5.QtWidgets import (QApplication, QFrame, QGridLayout, QLabel, QLCDNumber, QPushButton, QWidget) NoShape, ZShape, SShape, LineShape, TShape, SquareShape, LShape, MirroredLShape = range(8) class TetrixWindow(QWidget): def __init__(self): super(TetrixWindow, self).__init__() self.board = TetrixBoard() nextPieceLabel = QLabel() nextPieceLabel.setFrameStyle(QFrame.Box | QFrame.Raised) nextPieceLabel.setAlignment(Qt.AlignCenter) self.board.setNextPieceLabel(nextPieceLabel) scoreLcd = QLCDNumber(5) scoreLcd.setSegmentStyle(QLCDNumber.Filled) levelLcd = QLCDNumber(2) levelLcd.setSegmentStyle(QLCDNumber.Filled) linesLcd = QLCDNumber(5) linesLcd.setSegmentStyle(QLCDNumber.Filled) startButton = QPushButton("&Start") startButton.setFocusPolicy(Qt.NoFocus) quitButton = QPushButton("&Quit") quitButton.setFocusPolicy(Qt.NoFocus) pauseButton = QPushButton("&Pause") pauseButton.setFocusPolicy(Qt.NoFocus) startButton.clicked.connect(self.board.start) pauseButton.clicked.connect(self.board.pause) quitButton.clicked.connect(QApplication.instance().quit) self.board.scoreChanged.connect(scoreLcd.display) self.board.levelChanged.connect(levelLcd.display) self.board.linesRemovedChanged.connect(linesLcd.display) layout = QGridLayout() layout.addWidget(self.createLabel("NEXT"), 0, 0) layout.addWidget(nextPieceLabel, 1, 0) layout.addWidget(self.createLabel("LEVEL"), 2, 0) layout.addWidget(levelLcd, 3, 0) layout.addWidget(startButton, 4, 0) layout.addWidget(self.board, 0, 1, 6, 1) layout.addWidget(self.createLabel("SCORE"), 0, 2) layout.addWidget(scoreLcd, 1, 2) layout.addWidget(self.createLabel("LINES REMOVED"), 2, 2) layout.addWidget(linesLcd, 3, 2) layout.addWidget(quitButton, 4, 2) layout.addWidget(pauseButton, 5, 2) self.setLayout(layout) self.setWindowTitle("Tetrix") self.resize(550, 370) def createLabel(self, text): lbl = QLabel(text) lbl.setAlignment(Qt.AlignHCenter | Qt.AlignBottom) return lbl class TetrixBoard(QFrame): BoardWidth = 10 BoardHeight = 22 scoreChanged = pyqtSignal(int) levelChanged = pyqtSignal(int) linesRemovedChanged = pyqtSignal(int) def __init__(self, parent=None): super(TetrixBoard, self).__init__(parent) self.timer = QBasicTimer() self.nextPieceLabel = None self.isWaitingAfterLine = False self.curPiece = TetrixPiece() self.nextPiece = TetrixPiece() self.curX = 0 self.curY = 0 self.numLinesRemoved = 0 self.numPiecesDropped = 0 self.score = 0 self.level = 0 self.board = None self.setFrameStyle(QFrame.Panel | QFrame.Sunken) self.setFocusPolicy(Qt.StrongFocus) self.isStarted = False self.isPaused = False self.clearBoard() self.nextPiece.setRandomShape() def shapeAt(self, x, y): return self.board[(y * TetrixBoard.BoardWidth) + x] def setShapeAt(self, x, y, shape): self.board[(y * TetrixBoard.BoardWidth) + x] = shape def timeoutTime(self): return 1000 / (1 + self.level) def squareWidth(self): return self.contentsRect().width() / TetrixBoard.BoardWidth def squareHeight(self): return self.contentsRect().height() / TetrixBoard.BoardHeight def setNextPieceLabel(self, label): self.nextPieceLabel = label def sizeHint(self): return QSize(TetrixBoard.BoardWidth * 15 + self.frameWidth() * 2, TetrixBoard.BoardHeight * 15 + self.frameWidth() * 2) def minimumSizeHint(self): return QSize(TetrixBoard.BoardWidth * 5 + self.frameWidth() * 2, TetrixBoard.BoardHeight * 5 + self.frameWidth() * 2) def start(self): if self.isPaused: return self.isStarted = True self.isWaitingAfterLine = False self.numLinesRemoved = 0 self.numPiecesDropped = 0 self.score = 0 self.level = 1 self.clearBoard() self.linesRemovedChanged.emit(self.numLinesRemoved) self.scoreChanged.emit(self.score) self.levelChanged.emit(self.level) self.newPiece() self.timer.start(self.timeoutTime(), self) def pause(self): if not self.isStarted: return self.isPaused = not self.isPaused if self.isPaused: self.timer.stop() else: self.timer.start(self.timeoutTime(), self) self.update() def paintEvent(self, event): super(TetrixBoard, self).paintEvent(event) painter = QPainter(self) rect = self.contentsRect() if self.isPaused: painter.drawText(rect, Qt.AlignCenter, "Pause") return boardTop = rect.bottom() - TetrixBoard.BoardHeight * self.squareHeight() for i in range(TetrixBoard.BoardHeight): for j in range(TetrixBoard.BoardWidth): shape = self.shapeAt(j, TetrixBoard.BoardHeight - i - 1) if shape != NoShape: self.drawSquare(painter, rect.left() + j * self.squareWidth(), boardTop + i * self.squareHeight(), shape) if self.curPiece.shape() != NoShape: for i in range(4): x = self.curX + self.curPiece.x(i) y = self.curY - self.curPiece.y(i) self.drawSquare(painter, rect.left() + x * self.squareWidth(), boardTop + (TetrixBoard.BoardHeight - y - 1) * self.squareHeight(), self.curPiece.shape()) def keyPressEvent(self, event): if not self.isStarted or self.isPaused or self.curPiece.shape() == NoShape: super(TetrixBoard, self).keyPressEvent(event) return key = event.key() if key == Qt.Key_Left: self.tryMove(self.curPiece, self.curX - 1, self.curY) elif key == Qt.Key_Right: self.tryMove(self.curPiece, self.curX + 1, self.curY) elif key == Qt.Key_Down: self.tryMove(self.curPiece.rotatedRight(), self.curX, self.curY) elif key == Qt.Key_Up: self.tryMove(self.curPiece.rotatedLeft(), self.curX, self.curY) elif key == Qt.Key_Space: self.dropDown() elif key == Qt.Key_D: self.oneLineDown() else: super(TetrixBoard, self).keyPressEvent(event) def timerEvent(self, event): if event.timerId() == self.timer.timerId(): if self.isWaitingAfterLine: self.isWaitingAfterLine = False self.newPiece() self.timer.start(self.timeoutTime(), self) else: self.oneLineDown() else: super(TetrixBoard, self).timerEvent(event) def clearBoard(self): self.board = [NoShape for i in range(TetrixBoard.BoardHeight * TetrixBoard.BoardWidth)] def dropDown(self): dropHeight = 0 newY = self.curY while newY > 0: if not self.tryMove(self.curPiece, self.curX, newY - 1): break newY -= 1 dropHeight += 1 self.pieceDropped(dropHeight) def oneLineDown(self): if not self.tryMove(self.curPiece, self.curX, self.curY - 1): self.pieceDropped(0) def pieceDropped(self, dropHeight): for i in range(4): x = self.curX + self.curPiece.x(i) y = self.curY - self.curPiece.y(i) self.setShapeAt(x, y, self.curPiece.shape()) self.numPiecesDropped += 1 if self.numPiecesDropped % 25 == 0: self.level += 1 self.timer.start(self.timeoutTime(), self) self.levelChanged.emit(self.level) self.score += dropHeight + 7 self.scoreChanged.emit(self.score) self.removeFullLines() if not self.isWaitingAfterLine: self.newPiece() def removeFullLines(self): numFullLines = 0 for i in range(TetrixBoard.BoardHeight - 1, -1, -1): lineIsFull = True for j in range(TetrixBoard.BoardWidth): if self.shapeAt(j, i) == NoShape: lineIsFull = False break if lineIsFull: numFullLines += 1 for k in range(TetrixBoard.BoardHeight - 1): for j in range(TetrixBoard.BoardWidth): self.setShapeAt(j, k, self.shapeAt(j, k + 1)) for j in range(TetrixBoard.BoardWidth): self.setShapeAt(j, TetrixBoard.BoardHeight - 1, NoShape) if numFullLines > 0: self.numLinesRemoved += numFullLines self.score += 10 * numFullLines self.linesRemovedChanged.emit(self.numLinesRemoved) self.scoreChanged.emit(self.score) self.timer.start(500, self) self.isWaitingAfterLine = True self.curPiece.setShape(NoShape) self.update() def newPiece(self): self.curPiece = copy.deepcopy(self.nextPiece) self.nextPiece.setRandomShape() self.showNextPiece() self.curX = TetrixBoard.BoardWidth // 2 + 1 self.curY = TetrixBoard.BoardHeight - 1 + self.curPiece.minY() if not self.tryMove(self.curPiece, self.curX, self.curY): self.curPiece.setShape(NoShape) self.timer.stop() self.isStarted = False def showNextPiece(self): if self.nextPieceLabel is None: return dx = self.nextPiece.maxX() - self.nextPiece.minX() + 1 dy = self.nextPiece.maxY() - self.nextPiece.minY() + 1 pixmap = QPixmap(dx * self.squareWidth(), dy * self.squareHeight()) painter = QPainter(pixmap) painter.fillRect(pixmap.rect(), self.nextPieceLabel.palette().window()) for i in range(4): x = self.nextPiece.x(i) - self.nextPiece.minX() y = self.nextPiece.y(i) - self.nextPiece.minY() self.drawSquare(painter, x * self.squareWidth(), y * self.squareHeight(), self.nextPiece.shape()) painter.end() self.nextPieceLabel.setPixmap(pixmap) def tryMove(self, newPiece, newX, newY): for i in range(4): x = newX + newPiece.x(i) y = newY - newPiece.y(i) if x < 0 or x >= TetrixBoard.BoardWidth or y < 0 or y >= TetrixBoard.BoardHeight: return False if self.shapeAt(x, y) != NoShape: return False self.curPiece = newPiece self.curX = newX self.curY = newY self.update() return True def drawSquare(self, painter, x, y, shape): colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC, 0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00] color = QColor(colorTable[shape]) painter.fillRect(x + 1, y + 1, self.squareWidth() - 2, self.squareHeight() - 2, color) painter.setPen(color.lighter()) painter.drawLine(x, y + self.squareHeight() - 1, x, y) painter.drawLine(x, y, x + self.squareWidth() - 1, y) painter.setPen(color.darker()) painter.drawLine(x + 1, y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + self.squareHeight() - 1) painter.drawLine(x + self.squareWidth() - 1, y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1) class TetrixPiece(object): coordsTable = ( ((0, 0), (0, 0), (0, 0), (0, 0)), ((0, -1), (0, 0), (-1, 0), (-1, 1)), ((0, -1), (0, 0), (1, 0), (1, 1)), ((0, -1), (0, 0), (0, 1), (0, 2)), ((-1, 0), (0, 0), (1, 0), (0, 1)), ((0, 0), (1, 0), (0, 1), (1, 1)), ((-1, -1), (0, -1), (0, 0), (0, 1)), ((1, -1), (0, -1), (0, 0), (0, 1)) ) def __init__(self): self.coords = [[0, 0] for _ in range(4)] self.pieceShape = NoShape self.setShape(NoShape) def shape(self): return self.pieceShape def setShape(self, shape): table = TetrixPiece.coordsTable[shape] for i in range(4): for j in range(2): self.coords[i][j] = table[i][j] self.pieceShape = shape def setRandomShape(self): self.setShape(random.randint(1, 7)) def x(self, index): return self.coords[index][0] def y(self, index): return self.coords[index][1] def setX(self, index, x): self.coords[index][0] = x def setY(self, index, y): self.coords[index][1] = y def minX(self): m = self.coords[0][0] for i in range(4): m = min(m, self.coords[i][0]) return m def maxX(self): m = self.coords[0][0] for i in range(4): m = max(m, self.coords[i][0]) return m def minY(self): m = self.coords[0][1] for i in range(4): m = min(m, self.coords[i][1]) return m def maxY(self): m = self.coords[0][1] for i in range(4): m = max(m, self.coords[i][1]) return m def rotatedLeft(self): if self.pieceShape == SquareShape: return self result = TetrixPiece() result.pieceShape = self.pieceShape for i in range(4): result.setX(i, self.y(i)) result.setY(i, -self.x(i)) return result def rotatedRight(self): if self.pieceShape == SquareShape: return self result = TetrixPiece() result.pieceShape = self.pieceShape for i in range(4): result.setX(i, -self.y(i)) result.setY(i, self.x(i)) return result if __name__ == '__main__': import sys app = QApplication(sys.argv) window = TetrixWindow() window.show() random.seed(None) sys.exit(app.exec_())